Meta narrative play9/6/2023 ![]() ![]() The most recent example of this situation with my group was the 2D20 Dune playtest that I ran a few months ago. We've found that it disrupts our games by focusing energies on figuring out how an aspect can be applied to the situation so that a player's character can gain advantages, or suffer consequences. My gaming group also has experienced this and it's not the mechanical part of the system such as applying aspects to a situation, but the metagaming "aspect" that takes one out of the narrative so that you can do stuff with the system and gain advantages over adversaries. I've had a difficult time with the mechanics for narrative games such as FATE or Modiphius' 2D20 system. Have any of you had similar experiences with your own players? The real question is, Where is the line between Roleplaying and Cooperative Storytelling? So, I wasn't looking for a FATE vs Genesys debate. They didn't have to leave the role to tinker with the scene. They felt that the use of Force Points felt like it was utilizing a setting narrative that simply favored their character. ![]() They decided they liked Star Wars Genesys, because they could choose. The said that the control they had in FATE took them out of the experience. They simply liked having agency over their own character - they felt that was 'roleplaying' - taking on the role of a single entity. Again, they wanted to BE their character.įinally, at the end of night two, they came to understand the nature of a narrative game - but, they weren't sure they liked it. When I invited them to join me in the creation of the scenes and the greater narrative, they would get confused. When those things pertained to the agency of their own character - they happily embraced and utilized it. ![]() The use of force and advantage/threat, is where it got dicey. I did have to walk them through the idea of building 'dice pools' throughout the night - but, they got it by the end. They grasped the dice mechanic easily and were even a bit fascinated with it. But I could not get them past the idea that their 'agency' was to be extended beyond a single character and into the world around them. But, they struggled and even became a bit apprehensive at the use of aspects in the game. They easily understood the dice mechanic. They loved the character generation portion. I started off with what I thought was going to be the easiest system and setting - FATE / Fantasy. Just to see how various systems and settings landed with them. Not looking for a debate - just a discussion.Ī few weeks ago, I took a group of fledging role-players and decided, once a week, I'd introduce them to 'a game a week'. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |